Providing equity and access to high-quality STEM and Computer Science education is a goal shared by many. For years policymakers and the education community have attempted to sever the relationship between students’ learning and their… Read More »Using Active Learning to Close the Achievement Gap
For the past two Sundays, I’ve enjoyed reliving the exploits of Michael Jordan and the Chicago Bulls, through ESPN’s The Last Dance. Jordan was a transformative athlete, and the ratings from the first four episodes… Read More »Happy Teacher Appreciation Week to the real MVPs!
At VEX Robotics, we are ecstatic over how well VEXcode VR has been received by schools, teachers, and students all over the world. VEXcode VR is currently being used in over 126 countries around the world,… Read More »Teachers Discuss Using VEXcode VR remotely
Ask a high school student how he or she typically feels at school, and the answer you’ll likely hear is “tired,” closely followed by “stressed” and “bored.” A study by Yale’s Center researchers from the… Read More »Implementing STEM with Project-Based Learning
VEXcode VR is for experimenting with different ways to program a robot. To encourage self-directed learning, new projects can be created and played in seconds, immediate feedback is provided, and both sensor data and the… Read More »VEXcode VR, Remote Learning about VEX Robots
While I was teaching, many of the parents I interacted with had a great deal of empathy for the difficulty of the teaching profession. However, there is a greater challenge that goes unseen to most:… Read More »STEM Labs: Teacher-friendly planning tools for STEM learning